Advergaming – A Smart Marketing Move
Copyright (c) 2006 Scott Heath
Advergaming, considered to be one of the newest marketing
and advertising strategies, is rapidly becoming the darling
of the advertising industry. Though the term "advergames"
wasn't coined until 2001 in a Wired magazine's "Jargon
Watch" column, advergaming as a marketing tool is actually
older than most people realize.
The first real advergame was a customized videogame
incorporating brand messages and was distributed on floppy
disk by American Home Foods to promote the Chef Boyardee
brand during the 80's. Advergames are used to promote
products or services, organizations, and even opinions and
viewpoints. Today, with the advent of the internet, and
smaller, faster processing chips used in computers,
cellular phones, PDAs, and interactive television
programming, advergaming has grown into a formidable
industry.
Advergaming is generally categorized in three different
ways. In the first category, companies provide interactive
games on their websites, hoping visitors to the site become
engaged in the game, thus spending more time on the website
and becoming more familiar with a brand or product. The
second category is generally recognized as games that are
created by groups or organizations for commercial,
political or educational purposes, and then published and
sold as any other game. For example, the United States Army
sponsored a game called "America's Army" in an effort to
increase recruitment. The third category includes games
that promote products, brands, or services within the game
itself. For example, an interactive baseball game might
have banners around the field that promote Coca-Cola®, or a
football team might be the "Tide® Titans." The advertising
is similar to a character in a movie holding a can of Red
Bull®, or stopping for coffee at a Dunkin' Donuts®.
Advergames aren't just for kids, either. In a 2004 study
performed by Comscore MediaMetrix, 25% of the gamers on PCs
are 35-44 years of age, 25% of gamers playing free online
games are 25-34 years old, and 33% of those who play
premium games are 25-34 years old. Additionally, income
varies among the age groups.
Unlike television commercials, advertising and marketing
within advergames is not perceived as an intrusion by the
players. Gamers are voluntarily interactive, and the
promotional materials contained within the advergames are
viewed as simply part of the game; this makes the gamers a
part of the marketing action rather than sideline
observers. Repeat visits to websites via the internet or
cell phones are high among advergamers, and as a result,
product or brand recognition and loyalty is also high among
the interactive players. And advergamers regularly spread
the word about games they particularly like to friends and
family. Additionally, because players can access advergames
during work hours over the internet, a greater segment of
the population can be reached in a time previously
considered untouchable by advertisers.
About the Author:
www.flashgamemasters.com has a highly experienced
and talented development team. Whose members have assisted
with the creation of some of the top online gaming portal
sites. Affiliated with www.bossdev.com .
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