Branding In The Digital Age
Branding has been a rather complex topic since the advent of
brand named goods, originating with maker's marks on certain
blacksmithing products, proceeding through guild-approved
stampings on quality goods, and progressing into the names we
know and associate with major brands, such as Chevy, Barnes and
Noble, Starbucks, and Wendy's. Some brands are virtually
immortal - manufacturer Beretta has retained its name since the
1500s, and continues to be a leader in the field of military
armaments.
In many ways, branding is as much an art as it is a science, a
technique of knowing how to read the mercurial moods of the
purchasing public. In the age of the digital marketplace and an
ever-connecting world population, new challenges and ideas
present themselves to the savvy business. Anyone with a brand to
promote must heed these signs or find themselves left behind.
Vox Populi
An increasing trend in digital branding is the user-driven brand.
Traditional branding relies on the parent company presenting a
particular image they wish associated with their item - Chevrolet
and Ford wish to project a brand associated with ruggedness,
leading to the "Ford Tough" and "Like a Rock" slogans of the
late 1990s. User-driven branding, on the other hand, appropriates
an image cultivated from the product's user base and embraces
it, allowing the people to choose how they associate with the
brand.
Spelling Challenged Kittens
Perhaps one of the most intriguing overnight branding success
stories is that of the popular image blog, "I Can Haz
Cheezburger?" LoLCats are user-generated images of felines in
various adorable or questionable poses, with humorously
misspelled captions attached. That is it; no product to sell,
just funny images uploaded to social message boards and forum -
the phenomenon began in earnest with the weekly 'Caturday' on
the highly controversial site 4Chan.
Cheezburger was an effort to archive these pictures more
permanently in a blog format, without the socially rambunctious
atmosphere of some other boards, nothing more. Within two years
the company was purchased for two million dollars, has created a
number of products such as books and garments, and has gathered
users' humorous misspellings into an actual Constructed Language
project that is translating major texts. The brand is clearly
associated with its humble beginnings, and continues to draw
input from users - in particular, the LoLspeak project itself is
entirely user-driven in a wikipedia style collective effort.
Trendy Kids and their Toys
Apple's "Get a Mac" and "Mac vs PC" commercials are already
entering into modern legend as far as branding efforts go. Apple
was shunted aside as the standard home computer by the
proliferation of Windows-based machines, and Mac users developed
a reputation for the odd computing enthusiast.
However, just as the cultural image of the nerd and geek were
slowly turned into countercultures and social trends of their
own, Apple picked up on these movements and re-branded itself as
the tool of the 'indie' kids eager for something different.
While not as direct an example as with LoLCats, it still
demonstrates the influence a user base can have on a brand that
they personally identify with. An audience decided to embrace a
certain image, and this image allowed Mac to launch itself into
the modern resurgence it has enjoyed.
Dudes and Dells
Recently, Dell Computers closed their popular Customer Care
message board. These were user forums Dell set up in 1997 to
cater to customers who weren't interested in fighting with
telephone tech support, or wanted a solution other than hauling
their PC across town to a big-box shop for repair and refit. The
boards allowed users to contact actual Dell employees with their
grievances, and were a major cornerstone of Dell's long-standing
claim to superior customer service and support. Dell users spread
their experiences by word of mouth and internet communication,
and the Dell brand became synonymous with its dedicated user
base.
When Dell announced the decision to close these boards in 2005,
the decision caused a bit of an uproar. Longtime fans and users
of the board protested en masse. Dell claimed good reasons for
their decision - technical services were for registered
purchasers, and the forums couldn't be made completely secure
against identity theft when personal information was exchanged.
However, the users still protested and raised equally good cases,
citing story after story about how the Customer Care boards were
part of the reason they had stuck with Dell so long. In a final
compromise, Dell chose to keep open their non-technical support
boards so customers could still participate in discussions of
Dell technology and practices, and share ideas with other Dell
users. The people spoke, and Dell took the time to let their
users continue to affect the brand.
The Big Picture
Each of these three stories presents a case in which the
customers shaped the destiny of a major brand. Is this the path
for every company? Of course not. However, the Internet and the
web provide companies with more tools than ever to reach their
audiences. Word of mouth is more efficient than ever before, and
customers can cause the rise or fall of major businesses through
their online contacts. Companies interested in maximizing the
effect of their brand should do more than 'look into' putting
their goods on a website - they need to seriously consider
letting their audience, the people that buy the brand, help
define the brand.
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Enzo F. Cesario is a Copywriter and co-founder of Brandsplat.
Brandcasting uses informative content and state-of-the-art
internet distribution and optimization to build links and
drive the right kind of traffic to your website. Go to
www.Brandsplat.com/ or visit our blog at:
www.brandsplatblog.com/
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