Java - Books On Amazon.com Check eBay.com!


 Page 2   |   First Page   |   Next Page…   |   Prev Page…
Related Topics: |java|


BOOK
Core Java(TM), Volume I--Fundamentals (8th Edition)
Gary Cornell
$37.34

About this product:

This revised edition of the classic Core Java™, Volume I–Fundamentals, is the definitive guide to Java for serious programmers who want to put Java to work on real projects.

 

Fully updated for the new Java SE 6 platform, this no-nonsense tutorial and reliable reference illuminates the most important language and library features with thoroughly tested real-world examples. The example programs have been carefully crafted to be easy to understand as well as useful in practice, so you can rely on them as an outstanding starting point for your own code.

 

Volume I is designed to quickly bring you up to speed on what’s new in Java SE 6 and to help you make the transition as efficiently as possible, whether you’re upgrading from an earlier version of Java or migrating from another language. The authors concentrate on the fundamental concepts of the Java language, along with the basics of user-interface programming. You’ll find detailed, insightful coverage of 

  • Java fundamentals
  • Object-oriented programming
  • Interfaces and inner classes
  • Reflection and proxies
  • The event listener model
  • GUI programming with Swing
  • Packaging applications
  • Exception handling
  • Logging and debugging
  • Generic programming
  • The collections framework
  • Concurrency

For detailed coverage of XML processing, networking, databases, internationalization, security, advanced AWT/Swing, and other advanced features, look for the forthcoming eighth edition of Core Java™, Volume II—Advanced Features (ISBN: 978-0-13-235479-0).

BOOK
Java All-in-One For Dummies
Doug Lowe
$26.39

About this product:

Eight handy minibooks cover just what programmers need to get going with Java 7

With the newest release of Java, Sun has added more robust functionality to the multimedia power of this platform-independent programming language. Like its bestselling previous editions, Java All-in-One For Dummies, 3rd Edition has what programmers need to get up and running quickly with the new version.

Covering the enhanced multimedia features as well as programming improvements, this guide makes it easy to find what you want and put it to use.

  • Java, the popular object-oriented, platform-independent programming language used for multimedia applications, boasts increased functionality and new features in Version 7
  • This handy all-in-one guide focuses on the vital information that enables developers to get up and running quickly on the new version
  • Covers the enhanced multimedia features as well as programming enhancements, Java and XML, Swing, server-side Java, Eclipse, and more
  • Minibooks cover Java basics; programming basics; strings, arrays, and collections; programming techniques; Swing; Web programming; files and databases; and a "fun and games" category
  • Java developers number over 6 million

Rather than trying to cover every aspect of this massive topic, Java All-in-One For Dummies, 3rd Edition focuses on the practical information you need to become productive with Java 7 right away.

BOOK
Java In A Nutshell, 5th Edition
David Flanagan
$25.00

About this product:

With more than 700,000 copies sold to date, Java in a Nutshell from O'Reilly is clearly the favorite resource amongst the legion of developers and programmers using Java technology. And now, with the release of the 5.0 version of Java, O'Reilly has given the book that defined the "in a Nutshell" category another impressive tune-up.

In this latest revision, readers will find Java in a Nutshell, 5th Edition, does more than just cover the extensive changes implicit in 5.0, the newest version of Java. It's undergone a complete makeover--in scope, size, and type of coverage--in order to more closely meet the needs of the modern Java programmer.

To wit, Java in a Nutshell, 5th Edition now places less emphasis on coming to Java from C and C++, and adds more discussion on tools and frameworks. It also offers new code examples to illustrate the working of APIs, and, of course, extensive coverage of Java 5.0. But faithful readers take comfort: it still hasn't lost any of its core elements that made it such a classic to begin with.

This handy reference gets right to the heart of the program with an accelerated introduction to the Java programming language and its key APIs--ideal for developers wishing to start writing code right away. And, as was the case in previous editions, Java in a Nutshell, 5th Edition is once again chock-full of poignant tips, techniques, examples, and practical advice. For as long as Java has existed, Java in a Nutshell has helped developers maximize the capabilities of the program's newest versions. And this latest edition is no different.

BOOK
Beginning Programming with Java For Dummies
Barry Burd
$14.01

About this product:

  • Covering everything from basic Java development concepts to the latest tools and techniques used in Java, this book will put would-be programmers on their way to Java mastery
  • Explores what goes into creating a program, how to put the pieces together, dealing with standard programming challenges, debugging, and making it work
  • Updated for the release of the Java SDK 2.0, with all examples revised to reflect the changes in the technology
BOOK
Java: The Complete Reference, Seventh Edition (Osborne Complete Reference Series)
Herbert Schildt
$26.52

About this product:

The world's leading programming author offers comprehensive coverage of the new Java release

The definitive guide to Java has been fully expanded to cover every aspect of Java SE 6, the latest version of the worldAnd#39;s most popular Web programming language. This comprehensive resource contains everything you need to develop, compile, debug, and run Java applications and applets.

BOOK
Effective Java: Programming Language Guide (Java Series)
Joshua Bloch
$9.98

About this product:
Written for the working Java developer, Joshua Bloch's Effective Java Programming Language Guide provides a truly useful set of over 50 best practices and tips for writing better Java code. With plenty of advice from an indisputable expert in the field, this title is sure to be an indispensable resource for anyone who wants to get more out of their code.

As a veteran developer at Sun, the author shares his considerable insight into the design choices made over the years in Sun's own Java libraries (which the author acknowledges haven't always been perfect). Based on his experience working with Sun's best minds, the author provides a compilation of 57 tips for better Java code organized by category. Many of these ideas will let you write more robust classes that better cooperate with built-in Java APIs. Many of the tips make use of software patterns and demonstrate an up-to-the-minute sense of what works best in today's design. Each tip is clearly introduced and explained with code snippets used to demonstrate each programming principle.

Early sections on creating and destroying objects show you ways to make better use of resources, including how to avoid duplicate objects. Next comes an absolutely indispensable guide to implementing "required" methods for custom classes. This material will help you write new classes that cooperate with old ones (with advice on implementing essential requirements like the equals() and hashCode() methods).

The author has a lot to say about class design, whether using inheritance or composition. Tips on designing methods show you how to create understandable, maintainable, and robust classes that can be easily reused by others on your team. Sections on mapping C code (like structures, unions, and enumerated types) onto Java will help C programmers bring their existing skills to Sun's new language. Later sections delve into some general programming tips, like using exceptions effectively. The book closes with advice on using threads and synchronization techniques, plus some worthwhile advice on object serialization.

Whatever your level of Java knowledge, this title can make you a more effective programmer. Wisely written, yet never pompous or doctrinaire, the author has succeeded in packaging some really valuable nuggets of advice into a concise and very accessible guidebook that arguably deserves a place on most any developer's bookshelf. --Richard Dragan

Topics covered:

  • Best practices and tips for Java
  • Creating and destroying objects (static factory methods, singletons, avoiding duplicate objects and finalizers)
  • Required methods for custom classes (overriding equals(), hashCode(), toString(), clone(), and compareTo() properly)
  • Hints for class and interface design (minimizing class and member accessibility, immutability, composition versus inheritance, interfaces versus abstract classes, preventing subclassing, static versus nonstatic classes)
  • C constructs in Java (structures, unions, enumerated types, and function pointers in Java)
  • Tips for designing methods (parameter validation, defensive copies, method signatures, method overloading, zero-length arrays, hints for Javadoc comments)
  • General programming advice (local variable scope, using Java API libraries, avoiding float and double for exact comparisons, when to avoid strings, string concatenation, interfaces and reflection, avoid native methods, optimizing hints, naming conventions)
  • Programming with exceptions (checked versus run-time exceptions, standard exceptions, documenting exceptions, failure-capture information, failure atomicity)
  • Threading and multitasking (synchronization and scheduling hints, thread safety, avoiding thread groups)
  • Serialization (when to implement Serializable, the readObject(), and readResolve() methods)
BOOK
Killer Game Programming in Java
Andrew Davison
$35.90

About this product:

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

BOOK
Murach's Java SE 6: Training & Reference
Andrea Steelman
$31.12

About this product:
This book teaches how to develop Java applications at the professional level. It starts by showing how to code, test, and debug everyday business applications that won t crash. It presents object-oriented features like classes, inheritance, interfaces, and polymorphism in a way that s both understandable and useful in the real world...perspective that s often missing in Java training. It presents essential Java skills such as working with data types, control statements, arrays, collections, generics, enumerations, exceptions, threads, Swing components, applets, and text and binary files. It covers new Java SE 6 features such as new JDBC features, the StAX XML API, and the built-in Derby database. And it s all done in the distinctive Murach style that has been training professional programmers for more than 30 years.

BOOK
Data Structures and Algorithms in Java (2nd Edition)
Robert Lafore
$39.95

About this product:

Data Structures and Algorithms in Java, Second Edition is designed to be easy to read and understand although the topic itself is complicated. Algorithms are the procedures that software programs use to manipulate data structures. Besides clear and simple example programs, the author includes a workshop as a small demonstration program executable on a Web browser. The programs demonstrate in graphical form what data structures look like and how they operate. In the second edition, the program is rewritten to improve operation and clarify the algorithms, the example programs are revised to work with the latest version of the Java JDK, and questions and exercises will be added at the end of each chapter making the book more useful to readers.

BOOK
Java For Dummies
Barry Burd
$19.79

About this product:

The top-selling beginning Java book is now fully updated for Java 7!

Java is the platform-independent, object-oriented programming language used for multimedia applications. The revised version offers new functionality and features that have programmers excited, and this popular guide covers them all.

This book helps programmers create basic Java objects and learn when they can reuse existing code. It's just what inexperienced Java developers need to get going quickly with Java 2 Standard Edition 7.0 (J2SE 7.0) and Java Development Kit 7.0 (JDK 7).

  • The Java programming language is used to develop multimedia applications; the new version offers more robust functionality and new features such as closures to keep Java competitive with more syntax-friendly languages like Python and Ruby
  • This guide covers object-oriented programming basics with Java, code reuse, the essentials of creating a Java program using the new JDK 7, creating basic Java objects, and new Eclipse features
  • CD-ROM includes JCreator, all code from the book, and sample applications; companion Web site offers bonus chapters

Written by a Java trainer, Java For Dummies, 5th Edition will enable even novice programmers to start creating Java applications quickly and easily.

 Page 2   |   First Page   |   Next Page…   |   Prev Page…
Related Topics: |java|


Items relating to "java":
| Books | DVD | Electronics | Blended | TV |


Read Financial Markets  |   Home  |   Blog  |   Web Tools  |   News  |   Articles  |   FAQ  |   About  |   Contact

© 2001-2010 Robert Vahid Hashemian
Support the effort
Liked this page?
Please consider creating a link to it
from your Web site.

hashemian.com
هاشمیان.com

 Home

 Blog

 Web Tools Add Free Web Tools custom Google Toolbar button (Requires Toolbar >V4)
Usage

 News

 Articles

 FAQ

 About

 Contact

 Financial Markets Book
Read Complete Book

Search Amazon:  
Amazon Logo


TAX 2009
Amazon Tax Central

aStore - Hashemian.com on Amazon

Visits: Powered by hashemian.com

 

 

 

 

 

Search Hashemian.com



eBay