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BOOK
Programming Interviews Exposed: Secrets to Landing Your Next Job, 2nd Edition (Programmer to Programmer)
Eric Gigu?re
$16.45

About this product:
Programming Interviews Exposed
2nd Edition

The pressure is on during the interview process but with the right preparation, you can walk away with your dream job. This classic book uncovers what interviews are really like at America's top software and computer companies and provides you with the tools to succeed in any situation. The authors take you step-by-step through new problems and complex brainteasers they were asked during recent technical interviews.

50 interview scenarios are presented along with in-depth analysis of the possible solutions. The problem-solving process is clearly illustrated so you'll be able to easily apply what you've learned during crunch time. You'll also find expert tips on what questions to ask, how to approach a problem, and how to recover if you become stuck. All of this will help you ace the interview and get the job you want.

What you will learn from this book

* Tips for effectively completing the job application
*

Ways to prepare for the entire programming interview process
*

How to find the kind of programming job that fits you best
*

Strategies for choosing a solution and what your approach says about you
*

How to improve your interviewing skills so that you can respond to any question or situation
*

Techniques for solving knowledge-based problems, logic puzzles, and programming problems

Who this book is for

This book is for programmers and developers applying for jobs in the software industry or in IT departments of major corporations.

Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.

BOOK
Excel 2007 Power Programming with VBA (Mr. Spreadsheet's Bookshelf)
John Walkenbach
$24.12

About this product:

  • This book is a single reference that’s indispensable for Excel beginners, intermediate users, power users, and would-be power users everywhere
  • Fully updated for the new release, this latest edition provides comprehensive, soup-to-nuts coverage, delivering over 900 pages of Excel tips, tricks, and techniques readers won’t find anywhere else
  • John Walkenbach, aka "Mr. Spreadsheet," is one of the world’s leading authorities on Excel
  • Thoroughly updated to cover the revamped Excel interface, new file formats, enhanced interactivity with other Office applications, and upgraded collaboration features
  • Includes a valuable CD-ROM with templates and worksheets from the book

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

BOOK
Programming in Objective-C 2.0 (2nd Edition)
Stephen G. Kochan
$25.09

About this product:

THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0


Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms.

 

The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks.


A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

 

The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform.

 

Table of Contents


   1    Introduction

Part I: The Objective-C 2.0 Language

    2    Programming in Objective-C 

    3    Classes, Objects, and Methods

    4    Data Types and Expressions

    5    Program Looping

    6    Making Decisions

    7    More on Classes

    8    Inheritance

    9    Polymorphism, Dynamic Typing, and Dynamic Binding

  10    More on Variables and Data Types

  11    Categories and Protocols

  12    The Preprocessor

  13    Underlying C Language Features

Part II: The Foundation Framework

  14    Introduction to the Foundation Framework

  15    Numbers, Strings, and Collections

  16    Working with Files

  17    Memory Management

  18    Copying Objects

  19    Archiving

Part III: Cocoa and the iPhone SDK

  20    Introduction to Cocoa 

  21    Writing iPhone Applications

Part IV: Appendixes

  A    Glossary

  B    Objective-C 2.0 Language Summary

  C    Address Book Source Code

  D    Resources


BOOK
C Programming Language (2nd Edition)
Dennis M. Ritchie
$34.68

About this product:
Just about every C programmer I respect learned C from this book. Unlike many of the 1,000 page doorstops stuffed with CD-ROMs that have become popular, this volume is concise and powerful (if somewhat dangerous) -- like C itself. And it was written by Kernighan himself. Need we say more?

BOOK
Cocoa(R) Programming for Mac(R) OS X (3rd Edition)
Aaron Hillegass
$27.47

About this product:
Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs.

The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to know to use Cocoa effectively.

This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.)

More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do.

While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan

Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).

BOOK
Programming Pearls (2nd Edition)
Jon Bentley
$24.91

About this product:
Fourteen years after it was first issued, C++ expert Jon Bentley reinvents a true classic with the second edition of his Programming Pearls. Completely revised and brought up to date with all new code examples in C and C++, this book remains an exceptional tutorial for learning to think like a programmer.

The "pearls" in question center not only on choosing the right algorithms (like binary searches, sorting techniques, or sparse arrays) but also on showing how to solve problems effectively. Each chapter frames a particular programming task--such as sorting numbers, creating anagrams, or counting the words in a block of text--many drawn from Bentley's experiences in his long career as a developer. The book traces the process of arriving at a fast, efficient, and accurate solution, along with code profiling to discover what works best. After refining the correct answer, each chapter enumerates programming principles that you can use on your own.

The author also challenges you to think like an engineer, and each chapter ends with about a dozen problems to get you thinking creatively about design issues. (Sidebars on such historical topics as the first computer solutions to computer chess, spell-checking, and even architectural design help create a perspective on successful problem solving and make for a truly educational and enjoyable tour of how to become a better programmer.) Bentley also asks the reader to think analytically about the world with "back of the envelope" estimation techniques drawn from engineering. Appendices list the algorithms and code rules covered in the book, plus some sample solutions.

Fans of the first edition of this title will be pleased to see this favorite computer text brought up to date for today's faster hardware. Whether you want to improve your command of algorithms or test your problem-solving skills, the new version of Programming Pearl is a challenging, instructive, and thoroughly entertaining resource. --Richard Dragan

Topics covered: Programming and problem-solving tutorial, sorting algorithms, merge sort, bit vectors, binary searches, program correctness and testing, improving performance, engineering and problem-solving techniques, performance estimates, designing for safety, divide-and-conquer and scanning algorithms, tuning code, tips for more efficient memory usage, insertion sort, quicksort algorithms, sparse arrays, searching algorithms, binary search trees, heaps, priority queues, searching text, and generating random text.

BOOK
Elements of Programming
Paul McJones
$26.75

About this product:
“Ask a mechanical, structural, or electrical engineer how far they would get without a heavy reliance on a firm mathematical foundation, and they will tell you, ‘not far.’ Yet so-called software engineers often practice their art with little or no idea of the mathematical underpinnings of what they are doing. And then we wonder why software is notorious for being delivered late and full of bugs, while other engineers routinely deliver finished bridges, automobiles, electrical appliances, etc., on time and with only minor defects. This book sets out to redress this imbalance. Members of my advanced development team at Adobe who took the course based on the same material all benefited greatly from the time invested. It may appear as a highly technical text intended only for computer scientists, but it should be required reading for all practicing software engineers.”
    —Martin Newell, Adobe Fellow

 “The book contains some of the most beautiful code I have ever seen.”
    —Bjarne Stroustrup, Designer of C++

“I am happy to see the content of Alex’s course, the development and teaching of which I strongly supported as the CTO of Silicon Graphics, now available to all programmers in this elegant little book.”
    —Forest Baskett, General Partner, New Enterprise Associates

“Paul’s patience and architectural experience helped to organize Alex’s  mathematical approach into a tightly-structured edifice—an impressive feat!”
    —Robert W. Taylor, Founder of Xerox PARC CSL and DEC Systems Research Center

Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering,must be based on a solid mathematical foundation. The book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation  algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.

This is not an easy book. Nor is it a compilation of tips and tricks for incremental improvements in your programming skills. The book’s value is more fundamental and, ultimately, more critical for insight into programming. To benefit fully, you will need to work through it from beginning to end, reading the code, proving the lemmas, and doing the exercises. When finished, you will see how the application of the deductive method to your programs assures that your system’s software components will work together and behave as they must.

The book presents a number of algorithms and requirements for types on which they are defined. The code for these descriptions—also available on the Web—is written in a small subset of C++ meant to be accessible to any experienced programmer. This subset is defined in a special language appendix coauthored by Sean Parent and Bjarne Stroustrup.

Whether you are a software developer, or any other professional for whom programming is an important activity, or a committed student, you will come to understand what the book’s experienced authors have been teaching and demonstrating for years—that mathematics is good for programming, and that theory is good for practice.

BOOK
Python Programming for the Absolute Beginner, 3rd Edition
Michael Dawson
$19.99

About this product:
If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you’ll be well versed in Python and be able to apply the basic programming principles you’ve learned to the next programming language you tackle.

BOOK
The Art of Multiprocessor Programming
Nir Shavit
$42.95

About this product:
This book is the first comprehensive presentation of the principles and tools available for programming multiprocessor machines. It is of immediate use to programmers working with the new architectures. For example, the next generation of computer game consoles will all be multiprocessor-based, and the game industry is currently struggling to understand how to address the programming challenges presented by these machines.
This change in the industry is so fundamental that it is certain to require a significant response by universities, and courses on multicore programming will become a staple of computer science curriculums.
The authors are well known and respected in this community and both teach and conduct research in this area. Prof. Maurice Herlihy is on the faculty of Brown University. He is the recipient of the 2003 Dijkstra Prize in distributed computing. Prof. Nir Shavit is on the faculty of Tel-Aviv University and a member of the technical staff at Sun Microsystems Laboratories. In 2004 they shared the Gödel Prize, the highest award in theoretical computer science.

* THE book on multicore programming, the new paradigm of computer science
* Written by the world's most revered experts in multiprocessor programming and performance
* Includes examples, models, exercises, PowerPoint slides, and sample Java programs

BOOK
Programming Massively Parallel Processors: A Hands-on Approach
Wen-mei W. Hwu
$56.95

About this product:

Multi-core processors are no longer the future of computing-they are the present day reality. A typical mass-produced CPU features multiple processor cores, while a GPU (Graphics Processing Unit) may have hundreds or even thousands of cores. With the rise of multi-core architectures has come the need to teach advanced programmers a new and essential skill: how to program massively parallel processors.


Programming Massively Parallel Processors: A Hands-on Approach shows both student and professional alike the basic concepts of parallel programming and GPU architecture. Various techniques for constructing parallel programs are explored in detail. Case studies demonstrate the development process, which begins with computational thinking and ends with effective and efficient parallel programs.




  • Teaches computational thinking and problem-solving techniques that facilitate high-performance parallel computing.

  • Utilizes CUDA (Compute Unified Device Architecture), NVIDIA's software development tool created specifically for massively parallel environments.

  • Shows you how to achieve both high-performance and high-reliability using the CUDA programming model as well as OpenCL.
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Related Topics: |programming|


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