If you give a cat a cupcake, he'll ask for some sprinkles to go with it. When you give him the sprinkles, he might spill some on the floor. Cleaning up will make him hot, so you'll give him a bathing suit . . . and that's just the beginning!
The lovable cat who first appeared in If You Give a Pig a Party now has his very own book! Written in the tradition of the bestselling If You Give a Mouse a Cookie, Laura Numeroff and Felicia Bond's newest story will show everyone that Cat is where it's at!
About this product: Perhaps the perfect children's bedtime book, Goodnight Moon is a short poem of goodnight wishes from a young rabbit preparing for--or attempting to postpone--his own slumber. He says goodnight to every object in sight and within earshot, including the "quiet old lady whispering hush." Clement Hurd's illustrations are simple and effective, alternating between small ink drawings and wide, brightly colored views of the little rabbit's room.
Finding all of the items mentioned throughout the book within the pictures is a good bedtime activity--a reappearing little mouse is particularly pesky. By the end of the little rabbit's goodnight poem, the story has quieted to a whisper, and the drawings have darkened with nightfall. As you turn the last page, you can expect a sleepy smile and at least a yawn or two. (Picture book)
About this product: "Judy can pat the bunny. Now YOU pat the bunny." Sound familiar? Pat the Bunny is a part of childhood, as soothing as cocoa and animal crackers. Dorothy Kunhardt's interactive book for babies and toddlers was one of the first of its kind when it was published in 1940, and it has since sold over six million copies. We pat the soft fur of the bunny, play peek-a-boo, look in the mirror, and then do it all over again. (And again and again and again.) After you Pat the Bunny with your baby, why not Pat the Cat and Pat the Dog? These two sequels were written by Edith Kunhardt, the daughter of the author of the original book. Both use the same tried-and-true Pat the Bunny format: sturdy cardboard pages with eight activities that wee ones can explore, from sniffing some brownies, to squeaking a teddy bear, to unfastening Grandma's tennis shoe. The simple line drawings and pastel colors don't do much for adults, but somehow they are just right for babies. This boxed set is a fine choice for a baby gift or first birthday present, and a lifesaver on a long car trip. (Baby to preschool) --Marcie Bovetz
About this product: "Guess how much I love you," says Little Nutbrown Hare. Little Nutbrown Hare shows his daddy how much he loves him: as wide as he can reach and as far as he can hop. But Big Nutbrown Hare, who can reach farther and hop higher, loves him back just as much. Well then Little Nutbrown Hare loves him right up to the moon, but that's just halfway to Big Nutbrown Hare's love for him.
About this product: A box is just a box . . . unless it's not a box. From mountain to rocket ship, a small rabbit shows that a box will go as far as the imagination allows. Inspired by a memory of sitting in a box on her driveway with her sister, Antoinette Portis captures the thrill when pretend feels so real that it actually becomes real�when the imagination takes over and inside a cardboard box, a child is transported to a world where anything is possible.
The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.
“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”
—Scott Stevenson, www.theocacao.com
“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”
—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu
“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”
—Kevin H. Spencer, Apple Certified Technical Coordinator
If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.
Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.
Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.
About this product: Countless writers and artists have spoken for a generation, but no one has done it quite like Chuck Klosterman. With an exhaustive knowledge of popular culture and an almost effortless ability to spin brilliant prose out of unlikely subject matter, Klosterman attacks the entire spectrum of postmodern America: reality TV, Internet porn, Pamela Anderson, literary Jesus freaks, and the real difference between apples and oranges (of which there is none). And don't even get him started on his love life and the whole Harry-Met-Sally situation.
Whether deconstructing Saved by the Bell episodes or the artistic legacy of Billy Joel, the symbolic importance of The Empire Strikes Back or the Celtics/Lakers rivalry, Chuck will make you think, he'll make you laugh, and he'll drive you insane -- usually all at once. Sex, Drugs, and Cocoa Puffs is ostensibly about art, entertainment, infotainment, sports, politics, and kittens, but -- really -- it's about us. All of us. As Klosterman realizes late at night, in the moment before he falls asleep, "In and of itself, nothing really matters. What matters is that nothing is ever 'in and of itself.'" Read to believe.
Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming. The book makes no assumption about prior experience with object-oriented programming languages or with the C language (upon which Objective-C is based). And because of this, both novice and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying procedural language (C). This approach, combined with many small program examples and exercises at the end of each chapter, makes it ideally suited for either classroom use or self-study. Growth is expected in this language. At the January 2003 MacWorld, it was announced that there are 5 million Mac OS X users and each of their boxes ships with Objective-C built in.
About this product: Mac OS X Leopard introduces a fantastic new technology that makes writing applications with animated and cinematic user interfaces much easier. We'll explore this new technology by starting with the familiar concepts you already know from the pre-Leopard development kits.
Then we'll see how they apply to the new frameworks and APIs. We'll build on your existing knowledge of Cocoa and bring you efficiently up to speed on what Core Animation is all about.
With this book in hand, you can add Core Animation to your Cocoa applications, and make stunning user interfaces that your user's will be showing off to their friends.
About this product: "The highly acclaimed introduction to Cocoa-recommended most by experienced Mac OS X developers now updated and expanded. Here's what critics said about the first edition: "Reading this book is the absolute best way to learn how to harness the power of this amazing technology." -Andrew Stone, President, Stone Design, www.stone.com "Make sure this is the first one you pick up. It's the best book for a beginning Cocoa programmer." -From the review on HyperJeff.net& "I love this book. The descriptions are clear, the examples logical. Everything a programmer needs to get up to speed on Cocoa." -Dave Mark, Editor, MacTech Magazine
To help programmers develop applications for Mac OS X, Apple is now giving away XCode, Interface Builder, and the Cocoa frameworks-the tools used to create Safari, GarageBand, Mail, and the iApps. Cocoa- Programming for Mac- OS X, Second Edition, will give you a complete understanding of how to use these tremendously powerful tools and frameworks to write full-featured applications for the Mac.
Guiding programmers through the key features of Cocoa, this book emphasizes design patterns that enable you to predict the behavior of classes you have never used before. Written in a tutorial format, it takes you step-by-step through the creation of six applications and an Interface Builder palette. Each project introduces several new ideas, and as each concept or technique is discussed, the author, drawing on his own extensive experience, shows you the right way to use it.
Updated for Xcode and Mac OS X 10.3, new chapters in this second edition include coverage of OpenGL, AppleScriptability, the undo manager, creating frameworks, and a brief introduction to using GNUstep on Linux.