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BOOK
How to Do Everything with Second Life®
Richard Mansfield
$9.81

About this product:

Filled with hundreds of hands-on tutorials, tips, and techniques, this is the thorough, in-depth reference that every Second Life resident needs. Learn how to create a unique avatar and then explore, build, socialize--and even earn real money. Inside, you'll find exclusive coverage of all the menus, features, and utilities. Whether you're a newbie or an old hand, this book will help you get the most out of Second Life.

  • Understand all the user interface features
  • Build hidden rooms, custom teleporters, secret sliding panels, and more
  • Shop for cool stuff and find the best values
  • Master the Maps, Inventory, Appearance, and Search dialogs
  • Start scripting with help from step-by-step tutorials
  • Control lag and find lost items using Preferences and the hidden Client menu
  • Visit exotic lands, travel in time, and enjoy roleplay
  • Create beautiful objects using expert texturing techniques
  • Earn money in ways that best suit your talents
  • Find land bargains, a bit of privacy, a great house, and lasting friendships
BOOK
Creating Your World: The Official Guide to Advanced Content Creation for Second Life
Richard Platel
$19.99

About this product:
Enrich your virtual existence by mastering the techniques and tactics the experts use to create jaw-dropping SL content—everything from buildings and vehicles to clothing, landscapes, and animations. This official, exclusive guide from a team of Second Life content-creation experts was written with the full support of Linden Lab and features in-depth instructions for creating beautiful content and putting it to work in-world. It’s both a practical, step-by-step guide and a creative session with some of the most artistic and talented minds in the Second Life community. CD included.

BOOK
Second Life For Dummies
Mark Bell
$9.49

About this product:
You’ve heard all about Second Life. Maybe you’ve already jumped with both feet—and gotten stuck. Or maybe you’re a Second Life veteran who wants to build something or run a business. Fear not! Second Life For Dummies is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality.

Written by a pair of Second Life old timers, this easy-to-use, flip-and-find guide is packed with expert advice, seasoned insight, and handy tips and tricks to get you moving fast. You’ll find out how to set up your account, create an avatar, meet people and socialize, and find your comfort zone and stay in it. But it’s a big world out there, so you’ll also learn how to make stuff, buy stuff, do stuff, and keep track of all the stuff you’re accumulating. Discover how to

  • Install Second Life get started
  • Create and customize your avatar
  • Meet and get to know fascinating people
  • Stay safe and comfortable as you learn and explore
  • Make, wear, and sell your own fashions
  • Script your Second Life
  • Buy land and build a house
  • Become a land baron or a money maker
  • Make real money in Second Life
  • Get a real-life education—even a degree

Complete with fantastic lists of cool places, answers to big questions, and supplemental software, Second Life For Dummies is your ticket to a great virtual adventure.

BOOK
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
Tom Boellstorff
$15.48

About this product:

Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. Coming of Age in Second Life is the first book of anthropology to examine this thriving alternate universe.

Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group.

Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself.

BOOK
Scripting Your World: The Official Guide to Second Life Scripting
Dr. Karen Haigh
$21.94

About this product:
Find complete information about Second Life scripting and gain access to more than 50 previously unpublished ready-to-use scripts in Scripting Your World: The Official Guide to Second Life Scripting.  Learn how to script Second Life behaviors, grouped into categories like avatar movement, communications, prim and object control, automation, land control, combat, special effects, environment control and physics, and interacting with the world outside of Second Life.  After you read this engaging book, you will possess a solid understanding Linden Scripting Language conventions.

BOOK
The Making of Second Life: Notes from the New World
Wagner James Au
$9.35

About this product:

The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy.

The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content.

What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases—currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life.

Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place­—and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.

BOOK
Finding Meaning in the Second Half of Life: How to Finally, Really Grow Up
James Hollis
$8.85

About this product:
What does it really mean to be a grown up in today’s world? We assume that once we "get it together" with the right job, marry the right person, have children, and buy a home, all is settled and well. But adulthood presents varying levels of growth, and is rarely the respite of stability we expected. Turbulent emotional shifts can take place anywhere between the age of thirty-five and seventy when we question the choices we’ve made, realize our limitations, and feel stuck— commonly known as the "midlife crisis." Jungian psycho-analyst James Hollis believes it is only in the second half of life that we can truly come to know who we are and thus create a life that has meaning. In Finding Meaning in the Second Half of Life, Hollis explores the ways we can grow and evolve to fully become ourselves when the traditional roles of adulthood aren’t quite working for us, revealing a new way of uncovering and embracing our authentic selves. Offering wisdom to anyone facing a career that no longer seems fulfilling, a long-term relationship that has shifted, or family transitions that raise issues of aging and mortality, Finding Meaning in the Second Half of Life provides a reassuring message and a crucial bridge across this critical passage of adult development.

BOOK
The Second Life Grid: The Official Guide to Communication, Collaboration, and Community Engagement
Kimberly Rufer-Bach
$17.82

About this product:
Corporations, non-profits, and educational institutions will welcome this official guide that shows how to establish and maintain a successful virtual presence in Second Life. Written with the full support of Linden Lab, this is the perfect resource for organizations entering Second Life. Topics discussed include the technical and social issues of participating in Second Life, including integrating corporate culture into Second Life, in-world marketing techniques, selecting a solution provider, and how to conduct real-world business in Second Life. Plus, you’ll get hands-on solutions, smart tactics, and practical techniques, such as setting up useful meeting spaces and planning and moderating events. The book is filled with actual case studies of how top organizations have leveraged Second Life and offers analysis of their SL presence.

BOOK
Second Life: A Guide to Your Virtual World
Brian A. White
$61.99

About this product:

Live your Second Life to the fullest!

 

• Get started and get comfortable fast

• Understand the culture, and avoid beginner’s mistakes

• Create the right look for your avatar

• Master Second Life’s building and texturing tools

• Learn how to terraform, build, and landscape your first plot

• Create your own Second Life “objects” and clothing

• Attend the best Second Life virtual events

 

Create Your Virtual Life in an Incredible Online World...Right Now! 

Imagine a virtual landscape where everything is created and owned entirely by residents like you. Imagine a place where you can enjoy sunsets, ride a jet ski, buy land, plant a garden, get a tattoo, go sky diving, spend an evening dancing the night away, or relax at home by the fire. Picture a world vividly developed, socially dynamic, and strikingly real where you can bring previously unimaginable things to life with friends from around the globe. This is Second Life®, the hottest Internet phenomenon in years…maybe ever!

 

Now, there’s a totally real, totally independent guide to Second Life. This full-color book is as rich as Second Life itself! It’s packed with insider tips, easy step-by-step techniques, and interviews with dozens of SL residents telling you what they wished they knew when they started! Brian White pulls no punches: You’ll learn exactly what’s great and not so great about SL...how to thrive in its unique culture, and how to create your dreams!

 

The more time you spend in Second Life, the more useful this book will become...teaching you more advanced skills; everything from vehicle construction, Linden Scripting Language, particle systems, to creating custom animations and the new sculpted prims!

 

Visit the companion site in Second Life to find all the textures and objects from this book as well as the contributor’s gallery and other goodies: http://slurl.com/secondlife/humuli/222/123/29

 

Contents

                        Preface  xvi

Chapter 1          Welcome to Second Life  3

Chapter 2          Exploring the New Frontier  27

Chapter 3          Communication and Social Networking  47

Chapter 4          Your Avatar–Your Virtual Self  67

Chapter 5          Second Life Culture and Relationships  93

Chapter 6          Building Basics  119

Chapter 7          Advanced Textures and Clothing  171

Chapter 8          Making the Magic: Scripting Basics  229

Chapter 9          Land Ownership, Terraforming, and Landscaping  253

Chapter 10        Particles, Vehicles, Animations, and Sculpted Prims  283

Chapter 11        Photography, Music, and Movies  333

Chapter 12        Practical Matters: Under the Hood of the Metaverse  347

                        Index  366

 

 

BOOK
Second Life: The Official Guide
Jim Rossignol
$1.83

About this product:
In this fully revised and updated Second Edition, you'll discover the very latest information about living in Second Life—from how to enter the world, get started, and get around, to the many exciting new ways you can earn real-world incomes, meet other residents, and enjoy all there is to do. Authored by Second Life experts with contributions from Linden Lab employees and Second Life residents, it's the perfect companion for anyone who wants to create his or her own reality in Second Life. Includes a CD.

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